Category: Development Updates
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Star Citizen Monthly Report September 2026: missions, ships, fixes
CIG’s September 2026 PU Monthly Report lists more than 97 new contracts in progress, two new non-combat careers, a new heavy armor for Alpha 4.10.2, progress on the Liberator, Galaxy and Kraken, and two months of fixes to elevators, inventory and quantum travel.
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Star Citizen Roadmap Roundup October 9: planet subdivision for 4.11
CIG’s October 9 Roadmap Roundup adds a DGS Planet Subdivision card to Alpha 4.11 as Tentative, names Nyx I as the first planet to use it, and marks the four RSI Discovery Month cards as Released.
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Star Citizen TTK balance test 4: what CIG fixed after test 3
CIG’s fourth ship Time-to-Kill test corrects the doubled shields and other errors of the third, cuts ballistic damage by 20 percent and halves the bonus damage AI ships take.
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Star Citizen TTK balance test 3: what changed for ship combat
CIG’s third Time-to-Kill test rebuilt ship combat around shields: shield health up 134 to 212 percent, alpha damage up 145 percent, and AI ships taking 40 percent more damage. Here is what it tested and why the numbers are so large.
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Star Citizen’s $1 billion: what changed for players and what didn’t
Star Citizen crossed $1 billion in crowdfunding on May 24, 2026. The headlines were about the number; this is about what the money has and has not changed for someone playing or about to start.
