Category: Development Updates
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Star Citizen TTK balance test 4: what CIG fixed after test 3
CIG’s fourth ship Time-to-Kill test corrects the doubled shields and other errors of the third, cuts ballistic damage by 20 percent and halves the bonus damage AI ships take.
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Star Citizen TTK balance test 3: what changed for ship combat
CIG’s third Time-to-Kill test rebuilt ship combat around shields: shield health up 134 to 212 percent, alpha damage up 145 percent, and AI ships taking 40 percent more damage. Here is what it tested and why the numbers are so large.
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Star Citizen’s $1 billion: what changed for players and what didn’t
Star Citizen crossed $1 billion in crowdfunding on May 24, 2026. The headlines were about the number; this is about what the money has and has not changed for someone playing or about to start.
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Star Citizen Monthly Report August 2026: ships, Nyx I and tech
CIG’s August 2026 Monthly Report covers the Alpha 4.10 launch, progress on the RSI Galaxy, Anvil Liberator and Drake Kraken, mission writing for Nyx I, mission reliability fixes and new cloud rendering work.
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Star Citizen Game Access: choose your protected pledge by Nov 1
CIG has answered the big questions about the Game Library change. From October 1, 2026 one pledge per game is protected from melting and gifting, and after player feedback you can now choose which one until November 1.
