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RSI Galaxy debuts at IAE 2956: modules, 720 SCU cargo and med bays

RSI Galaxy debuts at IAE 2956: modules, 720 SCU cargo and med bays

The RSI Galaxy, a large modular ship first sold as a concept years ago, is finished and will be released at the Intergalactic Aerospace Expo 2956, which opens November 13, 2026. CIG’s Behind the Ships video, published November 9, walks through the ship with the team that built it and confirms what it launches with: the base hull, a cargo module and a medical module.

For players deciding where a big multi-crew ship fits, the headline numbers are a crew of six, a cargo module that grew from 512 SCU in the concept to 656 SCU, a rear hangar that adds another 64 SCU and can hold a small ship, and three remote turrets with two size 5 weapon mounts each. Refinery and base-building modules are planned, but only once those gameplay systems arrive in the game.

What the Galaxy is for

CIG describes the Galaxy as a multi-role ship: one hull that can switch between gameplay loops by swapping the module in its centre section. The team is clear that multi-role is not automatically better than a dedicated ship. The pitch is flexibility for a crew that does not want to own a separate ship for every job, and a way to have a large RSI ship without a hangar full of specialists.

On its own, with the base module fitted, the Galaxy is a long-endurance cruiser for six people with enough armor and shielding to take sustained fire, even though it is a civilian design. It closes out a big year for RSI that started with the Hermes in January and continued with the Aurora Mk II, the Aurora Gold Standard, the Constellation Mk V Centaurus and the Skylark.

Layout: bridge, habitation and the rear hangar

You enter through an airlock into a small rest area behind a bulkhead door that sits open by default, more blast door than security door. Turn forward and you reach the bridge, which the team deliberately kept roomy enough for the crew to stand next to the pilot and talk. Behind that are the mess and the crew quarters, with the captain getting a dedicated cabin. CIG says the interior changed a lot after the whitebox stage to make traversal cleaner, and the ship has many more windows than the original concept, including large spans on the upper decks.

At the rear, a dedicated door leads into a small hangar with repair, refuel and rearm facilities. CIG’s example is bringing along a small salvage ship like the RSI Salvation, doing a job and returning to the mothership. With the base module fitted, the hangar also opens into the empty centre section, and the team says that if you can thread snub ships through the hangar doors the Galaxy works as a pocket carrier.

Weapons and defence

The pilot controls the missiles. Firepower otherwise comes from three remote turrets, each with two size 5 weapon slots that take whatever weapons you fit. The turrets can be slaved to the pilot, which puts six size 5 guns plus the missiles under one seat when flying with a skeleton crew. CIG says they are far more effective with gunners in them, because manned turrets give the ship 360 degree coverage rather than forward-only fire.

The remote turret stations were moved during production. They were originally in the corridors, which the team felt was the wrong place on a ship meant to feel calm inside, and now sit forward on the lower deck.

The cargo and medical modules at launch

The cargo module is the one most people will buy the ship for. Its capacity rose from the 512 SCU in the concept to 656 SCU, and with the 64 SCU in the rear hangar the total comes to 720 SCU. Two tractor beams inside the module let the crew organise cargo while it loads, and the rear hangar means a smaller cargo ship can dock, take a load and leave without the Galaxy landing. CIG says the layout was chosen as a compromise between packing in containers and leaving room to actually move them.

The medical module also gained space during the redesign. It has a lift sized for medical vehicles bringing in casualties, plus eight beds: three tier 3, three tier 2 and two tier 1, each with storage. That is enough to treat several players at once. Both modules will be available to all players at IAE.

  • Base module: fills the centre section, holds ships and vehicles that fit through the hangar doors
  • Cargo module: 656 SCU plus 64 SCU in the hangar, two internal tractor beams
  • Medical module: vehicle lift, three tier 3 beds, three tier 2, two tier 1
  • Later: refinery and base-building modules once those systems are in the game

What is still to come

CIG’s October 2026 monthly report confirms the Galaxy passed its final review, with an updated RSI-branded interface on its control panels that will spread to other RSI ships. Pricing, the module prices, and in-game availability were not covered in the video; expect those on RSI’s IAE days, November 13 to 14, when the ship goes on sale and becomes rentable. Rental ships at IAE are free to fly, so you can try the Galaxy before deciding anything.

What this means for new players

The Galaxy is a six-crew ship, and almost everything that makes it interesting, from manned turrets to a medical bay to loading 656 SCU of cargo, assumes other people aboard. If you are new and playing alone, this is a ship to rent on the IAE show floor for the experience rather than one to buy as a first ship. The sensible path is to start small, join an org or a group of friends, and decide later whether a modular hauler suits how you actually play. Our Star Citizen referral code guide explains how the 50,000 UEC signup bonus works and how to apply code STAR-6WPK-3K56 before you enlist.

Frequently Asked Questions

When is the RSI Galaxy released in Star Citizen?

CIG says the Galaxy makes its debut at IAE 2956, which runs November 13 to 27, 2026. RSI’s days at the expo are November 13 to 14.

How much cargo does the RSI Galaxy carry?

With the cargo module fitted it carries 656 SCU, plus 64 SCU in the rear hangar for a total of 720 SCU. The concept figure was 512 SCU.

Which modules does the RSI Galaxy launch with?

A cargo module and a medical module, both available to all players at IAE 2956. Refinery and base-building modules are planned for later, once those gameplay systems exist in the game.

What weapons does the RSI Galaxy have?

Pilot-controlled missiles and three remote turrets, each with two size 5 weapon slots. The turrets can be slaved to the pilot or crewed by gunners.

Can the RSI Galaxy carry other ships?

Yes. The rear hangar has repair, refuel and rearm facilities and fits small ships such as a snub or a small salvage ship. With the base module fitted, the centre section can hold more vehicles.

Source: Star Citizen | Behind the Ships: RSI Galaxy. Details come from CIG’s Behind the Ships: RSI Galaxy video published on November 9, 2026 and the October 2026 PU Monthly Report.

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New to Star Citizen? Enter referral code STAR-6WPK-3K56 when you create your RSI account and you’ll start with 50,000 UEC of free in-game credits. The code has to be applied at signup, so grab it before you enlist.


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