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Star Citizen Alpha 4.10.2 patch notes: Discovery Month and 71 fixes

Star Citizen Alpha 4.10.2 patch notes: Discovery Month and 71 fixes

Alpha 4.10.2 reached the live servers on October 9, 2026, as build 12881860. The patch brings RSI Discovery Month, a new event in the Stanton system that runs until October 20, a rebuild of the whole Constellation Mk IV series, a rewrite of the netcode behind loose physics objects, a new zoom system for VR, new armor and eyebrow options, and fixes for 71 bugs and five crash or stability issues since 4.10.1.

Long term persistence is preserved, so your items, money and reputation carry over. CIG’s Spectrum post is an abridged version and links to the full release notes on the RSI website; this article is written from both, plus the public test builds posted between September 25 and October 7.

Update, October 14, 2026: CIG rolled out hotfix 12913470 to the live servers on October 13. The server side fixes a critical hybrid crash and was fully deployed to LIVE; the client side, which fixes a high-impact crash affecting HDR, went to the HOTFIX channel overnight for testing first. The hotfix channel is now closed again and the current live client and server builds are both 12913470. Details are in CIG’s Alpha 4.10.2 Hotfix Central thread.

What is in the live build

CIG lists four headline features and a long bug-fix section. The 71 closed issues focus on long-standing ship and item problems: vehicles going unresponsive coming out of quantum travel, contracts reporting themselves unavailable the moment you accepted them, landing gear and decals rendering badly on several hulls, armor and helmet sets with wrong names, missing parts or no storage, and vehicles leaving a hangar tilted or with their engines already running. Thirteen of the fixes came directly through the Issue Council, CIG’s public bug tracker, and the full notes link each one to the original report. Multiple exploits were also closed, and the notes include the server stability hotfixes already applied during the 4.10.1 window.

  • RSI Discovery Month, the new Stanton event
  • RSI Constellation Mk IV rebuilt to current standards, with a full vehicle balance pass
  • Physics Networking Overhaul for cargo boxes, grenades and other loose objects
  • Experimental VR updates, led by a new zoom system
  • New Heavy Combat Hunter 3 armor, RRS camouflage variants, nine eyebrow options and new Wikelo recipes
  • 71 bug fixes and five crash or stability fixes since 4.10.1

RSI Discovery Month: the new event in Stanton

The main addition is RSI Discovery Month, a celebration of the arrival of the Constellation Mk V Centaurus. Contracts span ship and FPS combat, hauling, recovery, salvage and resource gathering. Completing them earns event points that advance three career tracks, Defense, Transport and Collection, plus an overall total, all tracked in the Journal on your mobiGlas, the wrist computer. Each track has four tiers of rewards, including ship paints, flight blades, components, armor, weapons and tools, and they are yours to keep.

The release notes name the in-fiction employers. Defense work comes from the Bounty Hunters Guild, Foxwell and Northrock, who want the space around microTech kept clear of pirates while visitors arrive, with ship combat and patrols plus ground work at caves, outposts and distribution centers. Transport contracts come from Ling Family Hauling, Covalex and FTL, moving goods to the expo platform from landing zones, distribution centers and stations in low orbit. Collection work is for Shubin, which is buying raw and crafted materials for ship manufacturing, and Adagio, which wants hulls broken down for recycling, including Kruger Merlins, Archimedes and Constellations.

The Transport track carries a special reward: completing the contract named RSI Discovery Month: Constellation Rental Offer grants a five-day rental of the unreleased Constellation Mk V Centaurus and its Skylark snub fighter. The last test build also added Starmap records for every event platform so you can route to event locations directly.

Constellation Mk IV: rebuilt and heading for retirement

The Constellation Mk IV, meaning the Aquila, Taurus, Andromeda and Phoenix, has been rebuilt to bring the whole series up to current standards. The bridge canopy glass was remade inside and out and the large struts across the join between the nose glass and the bridge are gone, which clears the view for the pilot and copilot. Pilot and copilot seats were reworked, the pilot display is no longer off centre, the turret ring no longer catches you moving around the bridge, and the flight HUD now shows self destruct, port and shield prompts it previously did not.

Elsewhere the cargo lift was remade with its own control panel and a reworked cargo grid, the Taurus cargo bay was rebuilt to fit that variant properly, the front crew lift has new animations and geometry, habitation areas gained personal storage, and the Phoenix VIP spaces were reworked with working controls, new bedding and furniture that no longer clips or slides. Every variant now has a light control panel. Airlocks and their controls were repositioned, with door panels built into the cargo bay wall instead of a handle on the door, exterior panels either side, and a new side airlock on the Phoenix. The snub bay and its Merlin docking were reworked, the top and bottom turrets have their own displays and corrected ranges and gimbal restrictions, the top missile racks were rebuilt, and engineering interactions and component bay health were fixed.

The hull got a full exterior art pass with corrected decals, restored wear detail and new damage states, plus new paints including a retirement livery and an emerald livery. NPC Constellations now fly the updated hull, the Collector Constellation Taurus mission reward was switched to the new version, and CIG applied a full vehicle balance pass on top. The rebuild coincides with the start of the Mk IV’s retirement window, which closes on January 27, 2027, after which the ship leaves the pledge store and the in-game shops and becomes obtainable in-game only.

Physics networking overhaul

The patch rewrites the netcode that controls how loose physics objects behave across the network. CIG explains that the old system had the client treat the server’s view of an object as either entirely right or entirely wrong, so one bad state could cascade into persistent desync, rubber-banding, and objects that slid or bounced for no visible reason.

The new system gives incoming server data a trust score instead. Trust drops when your client has just done something the server cannot know about yet, like bumping into a crate, or when the server’s information is stale. Corrections arrive as velocity nudges rather than teleports, and a teleport is the last resort, used only after a check confirms the destination is clear. Tolerances scale with your latency and the size of the object. Throws now run from the moment you actually released the object, so what you threw should travel the way you threw it, and tractor beams hand control over cleanly on release instead of pulling the item back toward where it was picked up, which was the cause of the slide and bounce when setting something down. A separate collision fix stops objects wobbling, hopping or spinning before they settle.

This applies to freely simulated objects: cargo boxes, grenades, throwables and other loose items. Ships, vehicles, characters and anything attached to them still use the previous system. CIG calls it experimental and has safeguards to revert it on the live servers if it causes major problems.

VR zoom, new armor and eyebrows, Wikelo recipes

VR support is still labelled experimental, and the headline change is a new zoom that works by narrowing the field of view. CIG describes it as a temporary solution for scopes until scopes are fully physicalized. It applies to F interaction zooming, aim-down-sights and precision targeting in ships, and FPS weapon scopes. A new Zoom Gameplay Strength option controls how strong the effect is, and setting it to zero turns VR zoom off. Advanced users get a set of console variables for the magnification threshold, head tracking scale, positional tracking, lock angle and smoothing. Also fixed: UI icons disappearing after their spawn animation and mouse smoothing resetting when switching to VR. Grounded Look now uses your aim direction for hand mining, and in Freelook you can aim the tractor beam with your head.

On the character side, the Heavy Combat Hunter 3 armor set arrives with its full range of tints, three camouflage variants were added to the RRS armor line, and nine new eyebrow options were added to character customisation. Wikelo, the alien trader, now sells recipes for the Gemini LMG and Grey Combat Armour, with a new mission to go with the LMG. An RSI Constellation Mk II promotional display and an RSI-branded two-handed crate were added as props.

Mission fixes: Orison Relief Support, Siege of Orison and hauling

Orison Relief Support salvage contracts could be completed far faster than intended, with hand-in quantities set well below what the reward track was balanced around, so the required amounts were raised substantially across the small, medium and large versions and the difficulty ratings updated to match. In Siege of Orison, comms towers that would not spin again after a reset were fixed, and the Command Center airlock doors no longer open during the boss fight before the commander is dead.

  • Handing in all cargo at the first stop of a multi-stop hauling contract no longer makes the remaining cargo disappear; leftover cargo sent down the freight elevator is now refunded reliably
  • Legal delivery contracts no longer route you to unlawful sites, which was marking players as trespassing at Cry-Astro locations
  • Animal hunting missions no longer send players to locations with no Kopion or Marok present
  • Refractor array codes in the Nyx QV Breaker Station Mining Rights missions now show the real code instead of zeros
  • Battaglia salvage objectives no longer reach zero percent before the hull has been scraped
  • Eliminate Target bounty titles no longer name a ship type, because the name could be wrong
  • A family of contracts that reported themselves unavailable the moment you accepted them has been fixed
  • The holographic skull head is back in Arena Commander’s Kill Collector mode during Day of the Vara
  • Several Orison Relief Support mission orders can now be submitted from one freight elevator in a single go

Ship and vehicle fixes

Two of the ship fixes change how combat feels. Shields configured with a flat damage resistance were applying no resistance at all, because a resistance band was only treated as valid when its minimum sat below its maximum; flat values now work as intended. And a vehicle that lost control after quantum travel on a poor connection, with the drive stuck part way through shutdown, now gets its thrusters back even when network messages arrive out of order.

  • Origin X1 series weapons fire and move again when a gimbal mount is fitted
  • Lowering the rear ramp on any Drake Cutlass no longer levers the ship up and puts the side doors out of reach
  • Ground vehicle treads move with the vehicle again
  • The radar on the Mirai Pulse and Pulse LX is no longer inverted, and the Lephari radar is correctly listed as Grade C
  • Magazines on a carried weapon no longer deal fatal collision damage to a snub fighter docked to your ship
  • The MISC Prospector no longer comes out of a hangar tilted, and retrieved ships arrive in the power state they were stored in instead of with engines running
  • Spawning a Drake Caterpillar with a crew manifest now puts an AI pilot in the detachable command module
  • Abandoned vehicles at Everus Harbor, Seraphim Station, Bajini Point and Port Tressler now expire on a timer, freeing landing pads
  • Pixelated landing gear fixed on all MISC Hull variants, the Kruger Stingray and the Aegis Eclipse; the Gladius Dunlevy has its rudder and wing decals back
  • Vehicle modules bought with aUEC now have collision and render the interior correctly; placeholder weapon racks in captain’s quarters and armories are interactable again

Items, locations and stability

Item fixes cover a dropped heavy machine gun falling through the floor, exploration suits showing four consumable leg slots with only two usable, the Monolith Backpack having no storage, the Morozov-CH Stronghold backpack having no name, several helmet fit and visual problems, mixed-up names and descriptions across the Monolith Arms Liquidator set, and crafting blueprints for a Juster quantum drive and a Sasu power plant that produced the wrong part. Distribution Center exteriors now spawn harvestable resources, a strip of the Orison landing pad has collision again, outdated textures in New Babbage visor reflections were regenerated, and the fifth player entering a Siege of Orison instance is no longer left behind.

Five crash and stability issues were closed, including a client crash in the landing gear system, a crash while mission modifiers were applied to a mission log, and a hang in the mission generation service that could stall contract creation. The notes also list the hotfixes already applied during 4.10.1, most of them server stability work that CIG says made shard crash loops and early server shutdowns much less common, plus a cap on how many items can be unstowed onto a freight elevator at once, a fix for Battaglia story contracts never appearing on populated shards, and a fix for an audio thread issue that caused frame rate drops.

What is not in 4.10.2

The first public test build on September 25 carried a weekend test of new ship Time-to-Kill values. CIG said plainly that this was a Tech-Preview folded into the PTU build for convenience and not intended to arrive with 4.10.2, and the live notes contain no TTK changes beyond the flat shield resistance fix and the Constellation balance pass. The Duplicate Login kick, which the October 5 test build said should be fixed by login stability changes, is not listed separately in the live notes, so treat that as unconfirmed until CIG or players confirm it.

What this means for new players

If you are starting this week, the launcher will download 4.10.2 and you arrive during an event. RSI Discovery Month’s courier, hauling, refuelling, salvage and mining contracts do not need a combat ship, every one of them moves the overall reward track forward, and finishing the Constellation Rental Offer contract puts you in a four-crew Constellation Mk V with its own snub fighter for five days. The fixes that matter most to a first week are the ones for contracts cancelling themselves on acceptance, ships going unresponsive after quantum travel, hauling cargo vanishing at the first drop-off, and ships leaving the hangar tilted or already running. This is still an alpha and the first day of a patch is usually its roughest. Our Star Citizen referral code guide explains how the 50,000 UEC signup bonus works and how to apply code STAR-6WPK-3K56 before you enlist.

Frequently Asked Questions

Is Star Citizen Alpha 4.10.2 out?

Yes. CIG released Alpha 4.10.2 to the live servers on October 9, 2026, as build 12881860, with long term persistence preserved.

What is new in Star Citizen Alpha 4.10.2?

The RSI Discovery Month event in Stanton, a rebuilt Constellation Mk IV with a balance pass, a physics networking overhaul for loose objects, a new VR zoom system, new armor and eyebrow options, Wikelo recipes, and fixes for 71 bugs and five stability issues.

How long does RSI Discovery Month last?

The event closes on October 20, 2026, according to CIG’s event FAQ. The Constellation Mk IV retirement window runs until January 27, 2027.

Is the TTK ship balance change in Alpha 4.10.2?

No. A TTK Tech-Preview ran inside the first test build over one weekend, and CIG said it was not intended to arrive with 4.10.2. The live notes contain no TTK values.

What changed on the Constellation Mk IV in 4.10.2?

The whole series was rebuilt: clearer bridge canopy with the struts removed, remade cargo and crew lifts, repositioned airlocks with a new side airlock on the Phoenix, reworked habitation and VIP spaces, turret displays, engineering fixes, a full exterior art pass with new paints and a vehicle balance pass.

Source: Star Citizen Alpha 4.10.2 LIVE Release Notes. Details come from CIG’s Alpha 4.10.2 LIVE release notes on Spectrum and the full release notes on the RSI Comm-Link, published October 9, 2026, plus the PTU patch notes for builds 12770507 to 12878398 and the RSI Discovery Month event pages.

Star Citizen Referral Code: STAR-6WPK-3K56 Copy Referral Code

New to Star Citizen? Enter referral code STAR-6WPK-3K56 when you create your RSI account and you’ll start with 50,000 UEC of free in-game credits. The code has to be applied at signup, so grab it before you enlist.


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